Destroy. Salvage. Upgrade. PROFIT!
Demo trailer
About the game
Build your company. Take the contract. Keep your mechs alive.
MetalMercs puts you in command of your own mercenary company in real-time-with-pause tactical mech combat. Take contracts across the Core, fight on procedurally generated battlefields, then salvage the wreckage, refit your mechs and pick the next job that keeps the company paid.

Command in real time, or pause and plan
Lead columns of mechs live, or stop the clock to queue waypoints, set formations and outmaneuver your opponents.

Destroy. Salvage. Upgrade.
Crippled enemies become salvage. Strip their parts, repair what's left of your own, and refit every machine with the weapons and equipment you can afford.

A different battlefield every time
Rivers, coastlines, cliffs and cities across dozens of biomes, with dynamic weather, day and night, headlights and night vision, and terrain that scorches and burns.

Contracts that branch
Negotiate terms, choose your route through each operation, fall back when a branch goes wrong, and earn bonuses for optional objectives that reward splitting your forces.

Explore an open universe
Travel the Core in search of lucrative contracts and skilled pilots. Work for or against any of the Great Houses. Earn their respect, or their ire.
The universe
Five dominant houses. One fragile facade of unity.
MetalMercs takes place in the Core, an expansive region of space governed by powerful houses locked in a relentless struggle for dominance. Your mercenary company operates in the margins: taking contracts, surviving politics, and profiting from war.
In game, the Corepedia archive covers the history, technology and societies of the Core.

Community & creators
Join the company.
Devlogs & news
Follow development updates on Bluesky, and dev streams and videos on YouTube.
Streamers & press
Screenshots, logos, key art and a free streamer kit: overlays, stream screens, thumbnails and backgrounds.
Press & streamer kitSupport development
MetalMercs is made by one developer. Patreon supporters are credited in the game.
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